MADE BY: Marshmallow_FoxEdit
Back Story and Character InfoEdit
Name: Dr. Talbot
Role: I guess... support.../brawler...? I don't really speak MOBA, whatever he sounds like from his description. He's a dual-role character.
Here's a goofy little story. I used references from Awesomenauts lore at random. Obviously, it can be tweaked to fit more appropriately.
Despite his status amongst his peers as one of the top minds in the profession of SCIENCE!, Dr. Talbot's work and research seems to go largely underappreciated at Zork Industries. With business in the AI Wars booming, it seems advancements in the non-weaponized fields just aren't turning corporate heads. "Sorry Doc, you're gonna have to make due. We can't spare solar for your little experiments." Oh sure, when it comes to hiring Awesomenauts, there's funding; plenty of it.
It's not a total loss. Dr. Talbot has resigned himself to acquiring materials through less luxurious manners now. ScienzeStuffz.com may not be the most prestigious suppliers of all things SCIENCE!, but beggars can't be choosers. Not to mention, 30% off all beakers when you input the coupon code: "MeepMeep." Who could pass up those deals?
There was the occasional mishap; not totally unexpected, as they say, you get what you pay for. While working on a cure for Lupus, Dr. Talbot's order was processed incorrectly. Rather than his blood sample from a patient with the disease, what he actually received was a blood sample from the first discovered Lycanian referred to as "Lupus." The resulting chemical reaction induced a temporary but violent shift in Dr. Talbot. No lunch meat, shoe, or hydrant was spared that night. When he awoke from his state of blood (and science) lust, he had formed two hypotheses. First, by joining the Awesomenauts, Talbot could both ensure the future funding of any experiment while enacting his revenge upon the mercenaries at the same time. And second, that his new werewolf elixir was the perfect weapon to bring to the battle.
Style: Dr. Talbot begins as a typical, yet intelligent human. His speed is average, most likely leaning towards below-average. He has very little health, and his basic attacks are not powerful. When he ingests his Lupus compound, he transforms into his werewolf form, gaining more max health and immediately healing by the new difference. His moveset is different, and he gains a general increase in all stats. This power is limited and temporary, as is explained in his skills.
Stats and AbilitiesEdit
Human Attack: Flask TossEdit
Possible Upgrades (Shared with Wolf Combo):
Explosive Compound- Creates an explosive chemical reaction upon impact, resulting in splash damage.
Acid Compound- Creates a puddle on the floor which lingers for a few seconds after impact, doing damage to enemies who walk through it.
Selective Aloe- Has healing effects when thrown at allies.
Weighted Flask- Increases throwing range of bottles.
Two-for-one Sale- Throw two bottles at once. (every throw? every X bottles?)
Human Jump: Chemical ReactionEditTalbot's first jump is a short hop, on par with Lonestar's. Pressing Jump again in mid-air will cause him to smash two flasks together below him, resulting in a small explosive reaction which propels him higher.
Skill 1: Bottoms UpEdit
Talbot will remain in his werewolf state for a base time of maybe 15-20 seconds. Talbot will run faster, hit harder, and his attack as well as both skills will be replaced with Wolf Combo, Pounce, and Howl respectively. There is also the possibility of running along walls or at least sticking to them.
Possible Upgrades (Shared with Lunge):
Quick-Mix Stirring Rod- Decreases delay of mixing/transformation transition.
Wolfsbane Chaser- Reduces cooldown time.
Extra-Large Beaker- Increases the duration of werewolf state.
Skill 2: Modern ChemistryEdit
Here's where it gets a little fuzzy. I'm not set on this skill. I have a few ideas spinning around, but I'm not sure I like them. Right now, my best ideas for this are narrowed down to these two: 1. Healing Elixir- a short delay to mix, then drink a formula which regenerates a measure of health over a period of time (similar in an inverse manner to the way Gnaw's poison drains a measure of health). This seems rather simple and uninspired to me; I feel like something more interesting could be done here.
2. Chemical bomb- Sets down a beaker over a Bunsen burner which reacts, detonating a few seconds later, like a proximity mine with a timer. A neat idea I think, but perhaps too similar to Yuri's mines or Derpl/Raelynn's traps. To differentiate it, it could possibly have a large splash damage with potential lingering chemical effects, but can only be detonated by time. Maybe a possible upgrade could be allowing detonation by throwing a flask at it. I believe this one is the better choice.
Werewolf Jump: Wolf JumpEdit
.....Werewolf Jump... A high jump, like Leon's.
Werewolf Attack: Wolf Combo
Talbot attacks with a three part combo consisting of two alternating claw slashes followed by a snapping bite. I figure each attack will have a more consistent speed than Skolldir's combo (less of an increased delay between 2nd and 3rd strike), but less ramped damage per attack in the chain. Fairly quick, decent DPS, can be done on the run like Leon' slashes or Gnaw's bites.
Possible Upgrades (Shared with Flask Toss)
1. Growling Stomach- Adds life steal on bite (3rd strike of combo).
2. Chew Toy- Adds "grabbing" effect to bite, causing slight pull on hit.
3. Speed Bag- Increases speed of slash strikes (1st and 2nd strikes in combo).
Skill 1: LungeEdit
Talbot takes a quick leap forward a short distance, slashing downward in the process. Useful for pursuing, escaping, mobility, and supplementing combos.
Possible Upgrades (Shared with Bottoms Up)
Claw Sharpening File- Increased damage of slash.
Serrated Claws- Bleed on hit (same as poison, but stylized for claws).
Canikes- Increased lunge distance.
Skill 2: Howl
Talbot throws his head back and unleashes a chilling howl, pushing back all bots and 'nauts around him a short distance while also applying a mild slow effect. It affects a radius around him similar to Clunk's self-destruct, but pushes similar to Lonestar's Bull. Talbot will also be immobile for the entire move.
Possible Upgrades (Shared with Modern Chemisty)
Megaphone- Increases radius of howl.
Sharp Tongue- Howl will damage enemies.
Dirty Mouth- Adds silencing effect to howl.